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COMP TRACKS IN REAL-TIME WITH OUR VIDEO PREVIEW TOOL
Fast - Find the right music faster by comping tracks with your video online | |
Private - Videos load instantly and are never stored on our server! | |
Multiple Sources - Use videos from your device or videos online! |
Learn more about our video preview tool HERE
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Royalty Free Fantasy Music
Music For Fantasy Games
These days, video games are every bit as gripping as movies in terms of storyline and depth of character.
None more so than fantasy games, because they throw you into a world of alternative reality.
Some of the biggest video games of all time are in the fantasy genre, games like Final Fantasy and Zelda.
Music plays a far more significant role in the experience of playing fantasy games than you might think.
But, choosing music for a game isn't exactly like choosing music for a video.
There are different things to consider, so let's look at a few aspects of choosing music for fantasy games.
It's All a Dream, or is it?
We are starting with more of a short music lesson than a strict guideline, but it's worth knowing.
When you see those cheesy dream sequences in old movies, you know the ones that use the wavey transition?
They always use the same sound, and it's the whole tone scale.
Without getting too geeky, the C whole tone scale is when you go from C to the C an octave up, moving only in whole tones.
The easy way to think of it is to play a note, miss a note, play a note, miss a not, and so on.
If you have a keyboard, try playing it, it's the instantly recognizable sound of a dream sequence.
That's quite a dated and cheesy example, but it's still relevant in the right place.
Plus, the whole tone scale can be used in many ways to create harmonic progressions that are ideal for fantasy games.
So keep that in mind when choosing music for your game.
Heroes and Villains
No good fantasy game comes without an epic hero and an epic villain.
No hero or villain worth a thing is complete without a theme song.
Let's start with the hero, their theme should be something triumphant and bold.
An excellent place to start is with music built on the Lydian mode.
It's one of the most used modes in all movie soundtracks because it's so uplifting.
It contains what is called a tritone (musical interval), and that's what makes it special.
You can hear it in the Back To The Future theme, The Simpsons theme, and countless superhero themes.
Think of The Simpsons and sing it in your head, the first two syllables - THE SIMP - those two notes, that's a tritone.
Choosing music for your villain is slightly different, and it doesn't necessarily need to be as epic as the hero theme.
The primary purpose of the villain theme is to put the player on edge, making them feel uneasy.
When you hear the villain's theme start to creep in, you know something is coming, and the nervous anticipation starts to build.
There are no strict guidelines to say how you should construct a good villain theme, but it should be dark, so think minor, not major.
Don't Get in the Way of the Game
This rule is standard for all games, and you must adhere to it.
Remember, your game will have all sorts of cool sounds, not just music.
Around 90% of the music in your game will be there just to set the mood without being intrusive.
It has to suit the visuals but not be overbearing, and not as memorable as the main themes.
Music like this will play on loop for entire levels at a time, which is another reason it can't be too intrusive.
Choose something that won't drive you the player insane after the fourth loop.
Our amazing library of royalty-free music has everything you need to take your fantasy game out of this world.